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AI Insights · Timothy · April 2022

Top 5 First Person Games in the US: Q1 2022 Performance

An overview of the performance of the top 5 first-person games on a unified platform in the US during Q1 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 First Person Games in the US: Q1 2022 Performance

During the first quarter of 2022, the top first-person games on a unified platform in the United States showcased varied trends in their performance metrics. Here's a detailed look at the weekly downloads, revenue, and active user statistics for these top-performing games.

Call of Duty®: Mobile had a notable quarter, with weekly revenue peaking at approximately $4.8M in the last week of March. The game saw a consistent download rate, starting at around 351K downloads in late December and stabilizing near 257K by the end of March. Active users fluctuated, starting at 4.3M and ending close to 3.9M.

Minecraft experienced a decline in weekly revenue, starting from $2.3M and decreasing to about $1.2M by the end of the quarter. Downloads varied, with a high of 176K in the week of February 21 and a low of 90K in late January. Active users showed some fluctuation but remained robust, starting at 13.2M and ending at 11.4M.

Clawee - Real Claw Machines saw a peak in weekly revenue of approximately $617K in early March. Downloads reached their highest at 143K in late February, with active users peaking at around 606K during the same period. The game demonstrated a steady performance throughout the quarter.

Cooking Madness-Kitchen Frenzy maintained consistent weekly revenue, peaking at $539K at the end of January. Downloads varied, reaching a peak of 135K in the last week of March. The active user base remained stable, fluctuating between 485K and 618K throughout the quarter.

Chapters: Interactive Stories had weekly revenue that fluctuated, peaking at $572K in late December and ending at $412K by the end of March. Downloads were relatively low but saw an increase towards the end of the quarter, peaking at 35K. Active users remained relatively stable, with a slight increase from 198K to 181K over the quarter.

These insights are provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022